unified shader model造句
例句與造句
- Eventually graphics hardware evolved toward a unified shader model.
- The unified shader model does calculations relating to different kinds of shader on the same hardware by iterating over the received data.
- Later shader models ( such as Shader Model 2 . x and 3.0 ) reduced the differences, approaching Unified Shader Model.
- OpenGL 3.3 ( which offers a unified shader model ) can still be implemented on hardware that does not have unified shading architecture.
- Similarly, hardware that supported non unified shader model APIs could be based on a unified shader architecture, as is the case with Xenos graphics chip in Xbox 360, for example.
- It's difficult to find unified shader model in a sentence. 用unified shader model造句挺難的
- While Unified Shading Architecture hardware and Unified Shader Model programming interfaces are not a requirement for each other, a unified architecture is most sensible when designing hardware intended to support an API offering a Unified Shader Model.
- While Unified Shading Architecture hardware and Unified Shader Model programming interfaces are not a requirement for each other, a unified architecture is most sensible when designing hardware intended to support an API offering a Unified Shader Model.
- The shader assembly language cannot be directly used to program unified Shader Model 4.0, 4.1, 5.0, and 5.1, although it retains its function as a representation of the intermediate bytecode for debug purposes.
- The "'High-Level Shader Language "'or "'High-Level Shading Language "'( "'HLSL "') is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.